![]() If he could do that then one could do a self project in making a x86 portable gaming device size of a PSP too. I read an article of some guy made a portable PS2 virtually similar size as the PSP. Then can install/use MS-DOS natively and play all oldskool 1990 MS-DOS games like Alien Carnage, Duke Nukem series, and many more. then the power consumption would be similar to that of PSP. and have USB or PS/2 ports for the mouse & keyboard. then using the Memory Pro Duo or MicroSD as the hard drive. If we took a x86 motherboard and shrunk it down to the size of a PSP. Wouldn't it be cool if someone made a x86 portable device as small as PSP? Am not talking about laptops. Even FreeDOS on bochs emulator is still slow (well it's not slow to run DOS and use DOS but it's slow to run the DOS games under DOSBox or FreeDOS on PSP). DOSBox and DOS emulation on PSP is way too slow. If there is a newer driver available for your card, that might fix the issue too.I've been playing oldskool 1990 PC games on my PSP (via PSX ports or SCUMMVM or even Amiga ports). In my case, the error is most likely due to the old driver of the graphics card. dll file's size is 1.310.720 bytes), or get it here: dll file from there, or you can search your games folder for the filename "glide2x.dll" to look for the older version (my. You can either install that nGlide version on your system and get the. It's still available for download from the nGlide website, but it's an installer, so you can't directly get the. I think it's from nGlide version 1.02 at least that's the version of the accompanying file "nglide_config.exe". dll file from Unreal Gold seems to be from an older version. Then Archimedean Dynasty worked with the 3dfx mode. I copied the file "glide2x.dll" from the "Unreal Gold\System" folder to the "Archimedean Dynasty/DOSBOX" folder (renaming the existing file to something else first). To test it, I switched Unreal to Glide and it worked, using nGlide. ![]() I searched my games folder for other games that used NGlide and found that Unreal Gold from Gog comes with the option of using Glide instead of Direct3D. I forgot that I had the same problem at first and fixed it by changing a. You'll have to change your game shortcut to that folder's "dosbox.exe":ĪrchimedeanDynasty\DOSBOXStandard\dosbox.exe -conf ".\dosbox_ad.conf" -conf ".\dosbox_ad_nf" -noconsole -c exitĪlso, if you remove "-noconsole" from that shortcut and run the game in the window, you'll see some additional status logs from Dosbox which might help in finding the problem. This means that in the game's folder you create a new folder with the name "DOSBOXStandard" or similar and copy an installation of Dosbox 0.74 into that folder. The Dosbox version supplied with Archimedean Dynasty is a special one due to the 3dfx support, and probably less stable. I guess that if you use the software rendering exe, you could also use the standard Dosbox version. In any case, you can also try disabling the Glide emulation in the file "dosbox_ad.conf" by searching for the line "glide=true" and changing it to "glide=false".Ĥ. I was under the impression that the NGlide configuration tool didn't properly change some settings, at least in my case. In the file "dosbox_ad_nf", change "ad3dfx.exe" to "ad2.exe" (English version German exes are "sf3dfx.exe" and "sf.exe" don't know the file names of the french version).ģ. Try the software rendering exe of the game instead of the 3dfx exe. For example, try to run it windowed with "fullscreen=false", change "output" to "overlay" or "direct3d" or one of the other settings (read the comments).Ģ. In the file "dosbox_ad.conf", experiment with the settings at the start of the file for fullscreen and output. Shooting in the dark, here are a couple of things you can try:ġ. ![]() Is a black DOS window visible before crashing, and are there any status messages in that window? For example, "Spawning."? If yes, what do they say?
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